302 lines
8.4 KiB
C
302 lines
8.4 KiB
C
/*
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* Pixelflut UDP renderer.
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*
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* Reads raw RGB24 frames that main.py continuously writes to INPUT_FILE
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* (via mmap) and floods them at a Pixelflut server using the binary UDP
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* protocol. Pixels are picked in a random order so the picture "dissolves"
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* onto the wall instead of being drawn scanline by scanline.
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*
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* Throughput comes from parallelism: one sender core tops out around
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* ~0.65 Mpps on this hardware, so we run one self-contained worker thread per
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* CPU. Each worker owns its own socket, packet ring and PRNG and simply loops
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* "repaint the ring, blast it with sendmmsg()" as fast as it can. There is no
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* shared mutable state between workers, so it scales close to linearly. See
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* bench.c / pixelflut-bench for the measurements behind this design.
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*
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* Binary Pixelflut packet layout (little-endian on the wire):
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*
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* +------+---------+ pixelflut_packet
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* | cmd | subcmd | 2-byte header
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* +------+---------+---------+----+----+----+ pixelflut_pixel[0]
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* | x (u16) | y (u16) | r | g | b | 7 bytes
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* +----------------+---------+----+----+----+
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* | ... | PIXELS_PER_PACKET pixels
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* +----------------------------------------+
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*/
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#define _GNU_SOURCE /* sendmmsg(), struct mmsghdr, SO_BINDTODEVICE */
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#include <errno.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <arpa/inet.h>
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#include <net/if.h>
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#include <netinet/in.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#include <sys/mman.h>
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#include <sys/stat.h>
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#include <pthread.h>
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#include "pixelflut.h"
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/* Portable host -> little-endian 16-bit conversion (matches the wire format). */
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#if defined(__linux__)
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# include <endian.h>
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#elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
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# include <sys/endian.h>
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#elif defined(__APPLE__)
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# include <libkern/OSByteOrder.h>
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# define htole16(v) OSSwapHostToLittleInt16(v)
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#endif
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/* ---- Frame geometry (must match the producer, see main.py). ------------- */
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#define FRAME_WIDTH 640
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#define FRAME_HEIGHT 360
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#define FRAME_CHANNELS 3 /* RGB, one byte per channel */
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#define FRAME_PIXELS (FRAME_WIDTH * FRAME_HEIGHT)
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#define FRAME_BYTES (FRAME_PIXELS * FRAME_CHANNELS)
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/* Top-left corner where the frame is drawn on the shared wall. */
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#define CANVAS_OFFSET_X 80
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#define CANVAS_OFFSET_Y 40
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/* Number of datagrams needed to cover a whole frame once. */
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#define PACKET_COUNT (FRAME_PIXELS / PIXELS_PER_PACKET)
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/* ---- Target / input (override at build time with -D...). --------------- */
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/* #define DISPLAY_HOST "100.65.0.2" */
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#ifndef DISPLAY_HOST
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# define DISPLAY_HOST "fcda:f100::d"
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#endif
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#ifndef DISPLAY_PORT
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# define DISPLAY_PORT 5005
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#endif
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#ifndef INPUT_FILE
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# define INPUT_FILE "/tmp/video"
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#endif
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#define MAX_WORKERS 256
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_Static_assert(FRAME_PIXELS % PIXELS_PER_PACKET == 0,
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"frame pixels must divide evenly into packets");
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/* xorshf96 PRNG (Marsaglia), period 2^96-1. Per-worker so there is no
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* contention and each worker paints a different random pixel stream. */
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struct rng {
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unsigned long x, y, z;
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};
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static unsigned long xorshf96(struct rng *r)
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{
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r->x ^= r->x << 16;
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r->x ^= r->x >> 5;
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r->x ^= r->x << 1;
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unsigned long t = r->x;
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r->x = r->y;
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r->y = r->z;
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r->z = t ^ r->x ^ r->y;
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return r->z;
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}
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struct worker {
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const char *ifname;
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const uint8_t *frame;
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int index;
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};
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/* Create a UDP socket connected to the display, optionally pinned to a NIC. */
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static int open_display_socket(const char *ifname)
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{
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int fd = socket(AF_INET6, SOCK_DGRAM, 0);
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if (fd == -1) {
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perror("socket");
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return -1;
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}
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#ifdef SO_BINDTODEVICE
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/* Best effort: pin traffic to the given interface (needs privileges). */
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if (ifname != NULL && ifname[0] != '\0') {
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struct ifreq ifr;
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memset(&ifr, 0, sizeof ifr);
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snprintf(ifr.ifr_name, sizeof ifr.ifr_name, "%s", ifname);
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if (setsockopt(fd, SOL_SOCKET, SO_BINDTODEVICE, &ifr,
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sizeof ifr) == -1)
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perror("setsockopt(SO_BINDTODEVICE)");
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}
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#else
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(void)ifname;
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#endif
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struct sockaddr_in6 addr;
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memset(&addr, 0, sizeof addr);
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addr.sin6_family = AF_INET6;
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addr.sin6_port = htons(DISPLAY_PORT);
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if (inet_pton(AF_INET6, DISPLAY_HOST, &addr.sin6_addr) != 1) {
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fprintf(stderr, "invalid display host: %s\n", DISPLAY_HOST);
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close(fd);
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return -1;
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}
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if (connect(fd, (struct sockaddr *)&addr, sizeof addr) == -1) {
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perror("connect");
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close(fd);
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return -1;
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}
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return fd;
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}
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/* Repaint the whole ring by sampling random pixels from the current frame. */
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static void repaint(struct pixelflut_packet *packets, const uint8_t *frame,
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struct rng *rng)
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{
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for (int i = 0; i < PACKET_COUNT; i++) {
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for (int j = 0; j < PIXELS_PER_PACKET; j++) {
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uint64_t src = xorshf96(rng) % FRAME_PIXELS;
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uint16_t fx = (uint16_t)(src % FRAME_WIDTH);
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uint16_t fy = (uint16_t)(src / FRAME_WIDTH);
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const uint8_t *rgb = &frame[src * FRAME_CHANNELS];
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struct pixelflut_pixel *px = &packets[i].pixels[j];
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px->x = htole16((uint16_t)(CANVAS_OFFSET_X + fx));
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px->y = htole16((uint16_t)(CANVAS_OFFSET_Y + fy));
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px->r = rgb[0];
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px->g = rgb[1];
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px->b = rgb[2];
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}
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}
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}
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/* One worker: repaint and blast its own ring over its own socket, forever. */
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static void *worker_main(void *arg)
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{
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const struct worker *w = arg;
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struct rng rng = {
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.x = 123456789UL ^ (2654435761UL * (unsigned long)(w->index + 1)),
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.y = 362436069UL + (unsigned long)(w->index + 1),
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.z = 521288629UL,
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};
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int fd = open_display_socket(w->ifname);
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if (fd == -1)
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exit(EXIT_FAILURE);
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struct pixelflut_packet *packets = malloc(PACKET_COUNT * sizeof *packets);
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struct mmsghdr *messages = calloc(PACKET_COUNT, sizeof *messages);
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struct iovec *iovecs = calloc(PACKET_COUNT, sizeof *iovecs);
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if (packets == NULL || messages == NULL || iovecs == NULL) {
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fprintf(stderr, "worker %d: out of memory\n", w->index);
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exit(EXIT_FAILURE);
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}
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for (int i = 0; i < PACKET_COUNT; i++) {
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packets[i].cmd = PIXELFLUT_CMD_SET;
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packets[i].subcmd = PIXELFLUT_SUBCMD_RGB;
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iovecs[i].iov_base = &packets[i];
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iovecs[i].iov_len = sizeof packets[i];
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messages[i].msg_hdr.msg_iov = &iovecs[i];
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messages[i].msg_hdr.msg_iovlen = 1;
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}
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for (;;) {
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repaint(packets, w->frame, &rng);
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int next = 0;
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while (next < PACKET_COUNT) {
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int sent = sendmmsg(fd, &messages[next],
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(unsigned int)(PACKET_COUNT - next), 0);
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if (sent >= 0) {
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next += sent;
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continue;
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}
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switch (errno) {
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case EINTR:
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continue; /* interrupted before sending - retry now */
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case ENOBUFS: /* interface send queue full: we outrun the link */
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case EAGAIN:
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#if EWOULDBLOCK != EAGAIN
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case EWOULDBLOCK:
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#endif
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/* Transient back-pressure. Back off briefly so the queue
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* drains (rather than spinning on failing syscalls), then
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* resend the same batch - no need to repaint. */
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usleep(200);
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continue;
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case ECONNREFUSED:
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break; /* stale ICMP on connected UDP; repaint and retry */
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default:
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perror("sendmmsg");
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break;
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}
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break; /* ECONNREFUSED / unexpected: stop, repaint, retry */
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}
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}
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return NULL; /* unreachable */
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}
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int main(int argc, char *argv[])
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{
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if (argc < 2 || argc > 3) {
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fprintf(stderr, "usage: %s <interface> [threads]\n", argv[0]);
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return EXIT_FAILURE;
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}
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const char *ifname = argv[1];
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int workers = (int)sysconf(_SC_NPROCESSORS_ONLN);
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if (argc == 3)
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workers = atoi(argv[2]);
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if (workers < 1)
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workers = 1;
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if (workers > MAX_WORKERS)
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workers = MAX_WORKERS;
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int frame_fd = open(INPUT_FILE, O_RDONLY);
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if (frame_fd == -1) {
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perror("open " INPUT_FILE);
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return EXIT_FAILURE;
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}
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const uint8_t *frame =
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mmap(NULL, FRAME_BYTES, PROT_READ, MAP_SHARED, frame_fd, 0);
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if (frame == MAP_FAILED) {
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perror("mmap");
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return EXIT_FAILURE;
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}
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printf("rendering %s to [%s]:%d via %s using %d worker(s)\n", INPUT_FILE,
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DISPLAY_HOST, DISPLAY_PORT, ifname, workers);
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struct worker *wctx = calloc((size_t)workers, sizeof *wctx);
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pthread_t *tids = calloc((size_t)workers, sizeof *tids);
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if (wctx == NULL || tids == NULL) {
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fprintf(stderr, "out of memory\n");
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return EXIT_FAILURE;
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}
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for (int i = 0; i < workers; i++) {
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wctx[i] = (struct worker){.ifname = ifname, .frame = frame, .index = i};
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if (pthread_create(&tids[i], NULL, worker_main, &wctx[i]) != 0) {
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perror("pthread_create");
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return EXIT_FAILURE;
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}
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}
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for (int i = 0; i < workers; i++)
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pthread_join(tids[i], NULL);
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free(wctx);
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free(tids);
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return EXIT_SUCCESS;
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}
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