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					 2 changed files with 273 additions and 1 deletions
				
			
		
							
								
								
									
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								src/main-new.rs
									
										
									
									
									
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								src/main-new.rs
									
										
									
									
									
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					@ -0,0 +1,272 @@
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					use std::fs::File;
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					use std::io::BufReader;
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					use std::net::{ToSocketAddrs, UdpSocket};
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					use std::os::unix::io::{AsRawFd, RawFd};
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					use std::time::Duration;
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					// Nix crate for sendmmsg
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					use nix::sys::socket::{sendmmsg, MsgFlags, SendMmsgData};
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					use nix::sys::uio::IoVec;
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					// Constants from the C code
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					const QUEUE_LEN: usize = 1000;
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					const MSG_PAYLOAD_SIZE: usize = 7 * 160;
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					const MSGSIZE: usize = 2 + MSG_PAYLOAD_SIZE;
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					const DISPLAY_HOST: &str = "100.65.0.2";
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					const DISPLAY_PORT: u16 = 5005;
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					const DISPLAY_WIDTH: i32 = 1920;
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					const DISPLAY_HEIGHT: i32 = 1080;
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					/// Represents the data decoded from a PNG file.
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					struct PngData {
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					    width: u32,
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					    height: u32,
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					    pixels: Vec<u8>,
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					}
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					impl PngData {
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					    /// Loads and decodes a PNG image from the given path.
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					    fn open(path: &str) -> Result<Self, png::DecodingError> {
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					        let file = File::open(path).expect("Failed to open PNG file");
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					        let decoder = png::Decoder::new(BufReader::new(file));
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					        let mut reader = decoder.read_info()?;
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					        let mut buf = vec![0; reader.output_buffer_size()];
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					        let info = reader.next_frame(&mut buf)?;
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					        Ok(PngData {
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					            width: info.width,
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					            height: info.height,
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					            pixels: buf,
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					        })
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					    }
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					}
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					/// Represents a bouncing image on the screen.
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					struct BouncingImage {
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					    img: PngData,
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					    x: i32,
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					    y: i32,
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					    x1: i32,
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					    y1: i32,
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					    x2: i32,
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					    y2: i32,
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					    move_x: i32,
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					    move_y: i32,
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					    rate: u32,
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					}
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					impl BouncingImage {
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					    /// Initializes a new BouncingImage.
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					    fn new(img_file: &str, move_x: i32, move_y: i32, rate: u32, start_x: i32, start_y: i32) -> Self {
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					        let img = PngData::open(img_file).expect("Could not load image");
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					        let mut bb = BouncingImage {
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					            x2: DISPLAY_WIDTH - img.width as i32,
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					            y2: DISPLAY_HEIGHT - img.height as i32,
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					            img,
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					            x: start_x,
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					            y: start_y,
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					            x1: 0,
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					            y1: 0,
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					            move_x,
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					            move_y,
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					            rate,
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					        };
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					        if bb.x == -1 {
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					            bb.x = (bb.x1 + bb.x2) / 2;
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					        }
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					        if bb.y == -1 {
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					            bb.y = (bb.y1 + bb.y2) / 2;
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					        }
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					        bb
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					    }
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					    /// Draws the image and updates its position.
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					    fn draw_and_move(&mut self, display: &mut Display) {
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					        display.draw_png(&self.img, self.x, self.y);
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					        self.x += self.move_x;
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					        self.y += self.move_y;
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					        if self.x < self.x1 || self.x > self.x2 {
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					            self.move_x *= -1;
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					        }
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					        if self.y < self.y1 || self.y > self.y2 {
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					            self.move_y *= -1;
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					        }
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					    }
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					}
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					/// Manages the connection and data sent to the display.
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					struct Display {
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					    fd: RawFd,
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					    bufs: Vec<[u8; MSGSIZE]>,
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					    lens: Vec<usize>, // Stores the actual length of data in each buffer
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					    next_buf: usize,   // The next buffer in the queue to be filled
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					    send_next: usize, // The next buffer in the queue to be sent
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					    pos_in_buf: usize,
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					    // Keep the socket alive to keep the file descriptor valid
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					    _socket: UdpSocket,
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					}
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					impl Display {
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					    /// Creates a new Display and connects to the specified host and port.
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					    fn new(host: &str, port: u16) -> Self {
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					        let remote_addr = (host, port)
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					            .to_socket_addrs()
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					            .expect("Invalid remote address")
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					            .next()
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					            .expect("Could not resolve host");
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					        let socket = UdpSocket::bind("0.0.0.0:0").expect("Could not bind to local port");
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					        socket.connect(remote_addr).expect("Could not connect to remote");
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					        let fd = socket.as_raw_fd();
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					        let mut bufs = vec![[0; MSGSIZE]; QUEUE_LEN];
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					        for buf in bufs.iter_mut() {
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					            buf[0] = 0x00;
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					            buf[1] = 0x01;
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					        }
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					        Display {
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					            fd,
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					            bufs,
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					            lens: vec![0; QUEUE_LEN],
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					            next_buf: 0,
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					            send_next: 0,
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					            pos_in_buf: 0,
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					            _socket: socket,
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					        }
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					    }
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					    /// Marks the current buffer as ready to be sent and moves to the next one.
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					    fn mark_buffer_ready(&mut self) {
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					        if self.pos_in_buf > 0 {
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					            self.lens[self.next_buf] = 2 + self.pos_in_buf * 7;
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					            self.next_buf = (self.next_buf + 1) % QUEUE_LEN;
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					            self.pos_in_buf = 0;
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					            // If we've wrapped around and caught up to the send queue,
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					            // we must flush to avoid overwriting data that hasn't been sent.
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					            if self.next_buf == self.send_next {
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					                eprintln!("Warning: Buffer queue full. Forcing a flush.");
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					                self.flush_all_pending();
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					            }
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					        }
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					    }
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					    /// Sends all queued packets using the efficient `sendmmsg` syscall.
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					    fn flush_all_pending(&mut self) {
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					        // First, ensure the current, partially-filled buffer is marked as ready.
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					        self.mark_buffer_ready();
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					        if self.send_next == self.next_buf {
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					            return; // Nothing to send.
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					        }
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					        // We build a temporary list of message headers to pass to sendmmsg.
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					        // This is the cleanest way to handle the circular buffer.
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					        let mut iovecs_storage = Vec::new();
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					        let mut messages_to_send = Vec::new();
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					        let mut current_idx = self.send_next;
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					        while current_idx != self.next_buf {
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					            let data_slice = &self.bufs[current_idx][..self.lens[current_idx]];
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					            iovecs_storage.push(IoVec::from_slice(data_slice));
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					            current_idx = (current_idx + 1) % QUEUE_LEN;
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					        }
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					        // Since we used `connect()`, the kernel knows the destination address,
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					        // so we can pass `None` for the address in `SendMmsgData`.
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					        for iov in &iovecs_storage {
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					            messages_to_send.push(SendMmsgData {
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					                iov: &[*iov],
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					                addr: None,
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					                cmsgs: &[],
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					                _phantom: std::marker::PhantomData,
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					            });
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					        }
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					        if messages_to_send.is_empty() {
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					            return;
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					        }
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					        // Perform the `sendmmsg` syscall
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					        match sendmmsg(self.fd, &messages_to_send, MsgFlags::empty()) {
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					            Ok(num_sent) => {
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					                // Advance the send queue by the number of packets actually sent.
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					                self.send_next = (self.send_next + num_sent) % QUEUE_LEN;
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					            }
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					            Err(e) => {
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					                // Non-blocking sockets might return an error indicating to try again.
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					                // For this example, we'll just log other errors.
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					                if e != nix::errno::Errno::EAGAIN && e != nix::errno::Errno::EWOULDBLOCK {
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					                    eprintln!("Failed to send messages with sendmmsg: {}", e);
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					                }
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					            }
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					        }
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					    }
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					    /// Sets a pixel color at a specific coordinate.
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					    fn set_pixel(&mut self, x: u16, y: u16, r: u8, g: u8, b: u8) {
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					        let offset = 2 + self.pos_in_buf * 7;
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					        let buf = &mut self.bufs[self.next_buf][offset..offset + 7];
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					        buf[0] = x as u8;
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					        buf[1] = (x >> 8) as u8;
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					        buf[2] = y as u8;
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					        buf[3] = (y >> 8) as u8;
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					        buf[4] = r;
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					        buf[5] = g;
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					        buf[6] = b;
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					        self.pos_in_buf += 1;
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					        if self.pos_in_buf == 160 {
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					            self.mark_buffer_ready();
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					        }
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					    }
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					    /// Draws a PNG image at the given coordinates.
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					    fn draw_png(&mut self, png: &PngData, x: i32, y: i32) {
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					        for sy in 0..png.height {
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					            for sx in 0..png.width {
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					                let index = (sy * png.width + sx) as usize * 4;
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					                let rgba = &png.pixels[index..index + 4];
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					                if rgba[3] > 0 { // Check alpha channel
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					                    self.set_pixel((x + sx as i32) as u16, (y + sy as i32) as u16, rgba[0], rgba[1], rgba[2]);
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					                }
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					            }
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					        }
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					    }
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					}
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					fn main() {
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					    let mut images = vec![
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					        BouncingImage::new("images/unicorn_cc.png", 13, -10, 1, -1, -1),
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					        BouncingImage::new("images/windows_logo.png", -8, 3, 2, -1, -1),
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					        BouncingImage::new("images/spade.png", 32, -12, 1, 0, 0),
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					        BouncingImage::new("images/dvdvideo.png", 20, 6, 5, 1000, 800),
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					        BouncingImage::new("images/hackaday.png", 40, 18, 3, 500, 800),
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					    ];
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					    let mut display = Display::new(DISPLAY_HOST, DISPLAY_PORT);
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					    let mut frame_counter: u32 = 0;
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					    loop {
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					        for bb in images.iter_mut() {
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					            if bb.rate > 0 && frame_counter % bb.rate != 0 {
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					                continue;
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					            }
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					            bb.draw_and_move(&mut display);
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					        }
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					        // Send all queued packets for this frame in a single batch.
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					        display.flush_all_pending();
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					        frame_counter += 1;
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					        // A small delay to control the frame rate (approx 60 FPS).
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					        std::thread::sleep(Duration::from_millis(16));
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					    }
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					}
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						 | 
					@ -188,7 +188,7 @@ impl Drawable for Circle {
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       /// Helper method to draw the 8 symmetric points for a given (x, y) offset.
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					       /// Helper method to draw the 8 symmetric points for a given (x, y) offset.
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    fn draw_and_move(&mut self, display: &mut Display,tick:u32) {
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					    fn draw_and_move(&mut self, display: &mut Display,tick:u32) {
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    let hsv_color = color::Hsv {
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					    let hsv_color = color::Hsv {
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            h: (tick%360).try_into().unwrap(),
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					            h: ((tick/20)%360).try_into().unwrap(),
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            s: 1.0,
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					            s: 1.0,
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            v: 1.0,
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					            v: 1.0,
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    };
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					    };
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						 | 
					
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