pixelvloed/client.py

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#!/usr/bin/python
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"""This is an udp / binary client
Inspired by the PixelFlut projector on eth0:winter 2016 and
code from https://github.com/defnull/pixelflut/
"""
__version__ = 0.3
__author__ = "Jan Klopper <jan@underdark.nl>"
import random
from vloed import PixelVloedClient, NewMessage, RGBPixel, MAX_PIXELS
def RandomFill(message, width, height):
"""Generates a random number of pixels with a random color"""
for pixel in xrange(0, random.randint(10, MAX_PIXELS)):
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pixel = RGBPixel(random.randint(0, width),
random.randint(0, height),
random.randint(0, 255),
random.randint(0, 255),
random.randint(0, 255))
try:
message.append(pixel)
except IndexError:
yield ''.join(message)
message[2:] = [pixel]
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yield ''.join(message)
def RunClient():
"""Discover the servers and start sending to the first one"""
client = PixelVloedClient(True, # start as soon as we find a server
False, # show debugging output
None, # ip of the server, None for autodetect
None, # port of the server None for autodetect
None, # Screen pixels wide, None for autodetect
None # Screen pixels height, None for autodetect
)
message = NewMessage() #create a new message that buffers the output etc
# loop the effect until we cancel by pressing ctrl+c / exit the program
while True:
# create a new message and send it every time the buffer is full
# the width/height are read from the client's config
for packet in RandomFill(message, client.width, client.height):
# send the message we just filled with random pixels
client.SendPacket(packet)
if __name__ == '__main__':
# if this script is called from the command line, and thus not imported
# start a client and start sending messages
RunClient()