Optimized pygame, and moved 'packetformat' out of the for loop.
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df73d17c44
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1 changed files with 6 additions and 2 deletions
8
vloed.py
8
vloed.py
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@ -9,6 +9,7 @@ __version__ = 0.2
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__author__ = "Jan Klopper <jan@underdark.nl>"
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import pygame
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from pygame.locals import *
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import struct
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import time
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from gevent import spawn, socket, monkey
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@ -49,7 +50,9 @@ class Canvas(object):
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def canvas(self, width=1366, height=768):
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"""Init the pygame canvas"""
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pygame.init()
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self.screen = pygame.display.set_mode((width, height))
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pygame.mixer.quit()
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flags = DOUBLEBUF
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self.screen = pygame.display.set_mode((width, height), flags)
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def clear(self, r=0, g=0, b=0): # pylint: disable=C0103
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""" Fill the entire screen with a solid colour (default: black)"""
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@ -78,6 +81,7 @@ class Canvas(object):
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else:
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preamble = struct.unpack_from("<?", data)[0]
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protocol = struct.unpack_from("<B", data, 1)[0]
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packetformat = ("<2H4B" if preamble else "<2H3B")
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pixellength = 7 #xx,yy,r,g,b
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if preamble:
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pixellength = 8 #xx,yy,r,g,b,a
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@ -86,7 +90,7 @@ class Canvas(object):
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print '%d pixels received, protocol V %d ' % (pixelcount, protocol)
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for i in xrange(0, pixelcount):
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pixel = struct.unpack_from(
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("<2H4B" if preamble else "<2H3B"),
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packetformat,
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data,
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self.pixeloffset + (i*pixellength))
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if self.debug:
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