Simplify client using new Packet class
Packet is a list of pixels that automatically sends pixels if it reaches the max packet size. Client code has been simplified using this class.
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2 changed files with 45 additions and 12 deletions
17
client.py
17
client.py
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@ -9,7 +9,7 @@ __version__ = 0.3
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__author__ = "Jan Klopper <jan@underdark.nl>"
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import random
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from vloed import PixelVloedClient, InitMessage, RGBPixel, MAX_PIXELS
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from vloed import PixelVloedClient, Packet, RGBPixel, MAX_PIXELS
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def RandomFill(pixels, width, height):
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"""Generates a random number of pixels with a random color"""
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@ -34,22 +34,17 @@ def RunClient(options):
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# loop the effect until we cancel by pressing ctrl+c / exit the program
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while True:
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pixels = [] # list to store the pixels we want to send
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# packet will automatically send its pixels if gets to the maximum pixel length
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pixels = Packet(client)
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# add some pixels to the output with our functions
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# the width/height are read from the client's config
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RandomFill(pixels, client.width, client.height)
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# send our pixels in packets including a message header and less than
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# MAX_PIXELS pixels
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for part in SplitList(MAX_PIXELS, pixels):
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packet = InitMessage([]) + part
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client.SendPacket(''.join(packet))
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# send whatever pixels are left in the packet
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pixels.flush()
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def SplitList(max_size, lis):
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"""Splits a list into equal-sized chunks"""
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for i in xrange(0, len(lis), max_size):
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yield lis[i:i+max_size]
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if __name__ == '__main__':
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# if this script is called from the command line, and thus not imported
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