add autodiscovery of server to client

This commit is contained in:
Jan Klopper 2016-04-25 12:18:39 +02:00
parent 060693625f
commit 9209bd989e
2 changed files with 75 additions and 13 deletions

View file

@ -19,6 +19,8 @@ from gevent.queue import Queue
monkey.patch_all()
UDP_IP = "127.0.0.1"
UDP_PORT= 5005
PROTOCOL_VERSION = 1
PROTOCOL_PREAMBLE = "pixelvloed"
def main():
"""Runs a pixelvloed server"""
@ -27,7 +29,7 @@ def main():
class Canvas(object):
"""PixelVloed server class"""
def __init__(self, queue, debug=False):
def __init__(self, queue, width=1366, height=768, debug=True):
"""Init the pixelVloed server"""
self.debug = debug
self.pixeloffset = 2
@ -35,10 +37,15 @@ class Canvas(object):
self.screen = None
self.udp_ip = UDP_IP
self.udp_port = UDP_PORT
self.width = width
self.height = height
self.canvas()
self.set_title()
self.queue = queue
self.limit = 140
self.broadcastSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.broadcastSocket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
self.broadcastSocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
@staticmethod
def set_title(text=None):
@ -48,12 +55,12 @@ class Canvas(object):
title += ' ' + text
pygame.display.set_caption(title)
def canvas(self, width=1366, height=768):
def canvas(self):
"""Init the pygame canvas"""
pygame.init()
pygame.mixer.quit()
flags = DOUBLEBUF
self.screen = pygame.display.set_mode((width, height), flags)
self.screen = pygame.display.set_mode((self.width, self.height), flags)
def clear(self, r=0, g=0, b=0): # pylint: disable=C0103
""" Fill the entire screen with a solid colour (default: black)"""
@ -69,9 +76,14 @@ class Canvas(object):
def CanvasUpdate(self):
"""Updates the screen according to self.fps"""
lasttime = time.time()
lastbroadcast = time.time()
changed = False
while True:
changed = self.Draw() or changed
if time.time() - lastbroadcast > 2:
lastbroadcast = time.time()
self.SendDiscoveryPacket()
if time.time() - lasttime >= 1.0 / self.fps and changed:
self.pixels = None # release the lock on these pixels so we can flip
pygame.display.flip()
@ -99,10 +111,10 @@ class Canvas(object):
if preamble else
7 #xx,yy,r,g,b
)
pixelcount = (len(data)-1) / pixellength
pixelcount = min(((len(data)-1) / pixellength),
self.limit)
if self.debug:
print '%d pixels received, protocol V %d ' % (
min(pixelcount, self.limit), protocol)
print '%d pixels received, protocol V %d ' % (pixelcount, protocol)
for i in xrange(0, pixelcount):
pixel = struct.unpack_from(
packetformat,
@ -114,6 +126,20 @@ class Canvas(object):
# indicate that we have been drawing stuff
return True
def SendDiscoveryPacket(self):
"""Lets send out our ip/port/resolution to any listening clients"""
self.broadcastSocket.sendto(
'%s:%f %s:%d %d*%d' % (PROTOCOL_PREAMBLE, PROTOCOL_VERSION,
UDP_IP, UDP_PORT,
self.width, self.height),
('<broadcast>', UDP_PORT+1))
if self.debug:
print 'sending discovery packet'
def __del__(self):
"""Clean up any sockets we created"""
self.broadcastSocket.close()
class PixelVloed(DatagramServer):
"""PixelVloed server class"""
queue = Queue()