add autodiscovery of server to client
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parent
060693625f
commit
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2 changed files with 75 additions and 13 deletions
50
client.py
50
client.py
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@ -5,9 +5,12 @@ Inspired by the PixelFlut beamer on eth0:winter 2016 and
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code from https://github.com/defnull/pixelflut/
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code from https://github.com/defnull/pixelflut/
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"""
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"""
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__version__ = 0.1
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__version__ = 0.2
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__author__ = "Jan Klopper <jan@underdark.nl>"
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__author__ = "Jan Klopper <jan@underdark.nl>"
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MAX_PROTOCOL_VERSION = 1;
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PROTOCOL_PREAMBLE = 'pixelvloed'
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import socket
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import socket
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import struct
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import struct
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import random
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import random
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@ -65,15 +68,48 @@ def SendPacket(ipaddress, port, message):
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socket.SOCK_DGRAM) # UDP
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socket.SOCK_DGRAM) # UDP
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sock.sendto(message, (ipaddress, port))
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sock.sendto(message, (ipaddress, port))
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def main():
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def DiscoverServers(discoveryport, timeout=5):
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"""Sends some random pixels untill we break with ctrl+c"""
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"""Discover servers that send out the pixelfvloed preample"""
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ipaddress = "127.0.0.1"
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DiscoverySock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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port = 5005
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DiscoverySock.bind(('', discoveryport))
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starttime = time.time()
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servers = []
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foundhash = {}
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while (time.time() - timeout) < starttime:
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data, addr = DiscoverySock.recvfrom(1024)
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try:
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if data.startswith(PROTOCOL_PREAMBLE):
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dataset = data.split(' ')
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if float(dataset[0].split(':')[1]) <= MAX_PROTOCOL_VERSION:
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ip = dataset[1].split(':')[0]
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port = int(dataset[1].split(':')[1])
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width = int(dataset[2].split('*')[0])
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height = int(dataset[2].split('*')[1])
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if data not in foundhash:
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newserver = {'ip': ip,
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'port': port,
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'width': width,
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'height': height}
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foundhash[data] = True
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print 'New pixelvloed screen found: %r' % newserver
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servers.append(newserver)
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except:
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pass
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if servers:
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return servers
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return False
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def main():
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"""Discover the servers and start sending to the first one"""
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discoveryport = 5006
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servers = False
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while servers == False:
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servers = DiscoverServers(discoveryport)
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print 'displaying on %(ip)s:%(port)d, %(width)d*%(height)dpx' % servers[0]
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while True:
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while True:
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for packet in RandomFill():
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for packet in RandomFill(servers[0]['width'], servers[0]['height']):
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time.sleep(0.01)
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time.sleep(0.01)
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SendPacket(ipaddress, port, packet)
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SendPacket(servers[0]['ip'], servers[0]['port'], packet)
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if __name__ == '__main__':
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if __name__ == '__main__':
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main()
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main()
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38
vloed.py
38
vloed.py
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@ -19,6 +19,8 @@ from gevent.queue import Queue
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monkey.patch_all()
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monkey.patch_all()
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UDP_IP = "127.0.0.1"
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UDP_IP = "127.0.0.1"
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UDP_PORT= 5005
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UDP_PORT= 5005
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PROTOCOL_VERSION = 1
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PROTOCOL_PREAMBLE = "pixelvloed"
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def main():
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def main():
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"""Runs a pixelvloed server"""
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"""Runs a pixelvloed server"""
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@ -27,7 +29,7 @@ def main():
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class Canvas(object):
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class Canvas(object):
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"""PixelVloed server class"""
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"""PixelVloed server class"""
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def __init__(self, queue, debug=False):
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def __init__(self, queue, width=1366, height=768, debug=True):
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"""Init the pixelVloed server"""
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"""Init the pixelVloed server"""
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self.debug = debug
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self.debug = debug
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self.pixeloffset = 2
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self.pixeloffset = 2
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@ -35,10 +37,15 @@ class Canvas(object):
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self.screen = None
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self.screen = None
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self.udp_ip = UDP_IP
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self.udp_ip = UDP_IP
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self.udp_port = UDP_PORT
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self.udp_port = UDP_PORT
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self.width = width
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self.height = height
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self.canvas()
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self.canvas()
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self.set_title()
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self.set_title()
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self.queue = queue
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self.queue = queue
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self.limit = 140
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self.limit = 140
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self.broadcastSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.broadcastSocket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
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self.broadcastSocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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@staticmethod
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@staticmethod
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def set_title(text=None):
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def set_title(text=None):
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@ -48,12 +55,12 @@ class Canvas(object):
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title += ' ' + text
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title += ' ' + text
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pygame.display.set_caption(title)
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pygame.display.set_caption(title)
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def canvas(self, width=1366, height=768):
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def canvas(self):
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"""Init the pygame canvas"""
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"""Init the pygame canvas"""
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pygame.init()
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pygame.init()
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pygame.mixer.quit()
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pygame.mixer.quit()
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flags = DOUBLEBUF
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flags = DOUBLEBUF
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self.screen = pygame.display.set_mode((width, height), flags)
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self.screen = pygame.display.set_mode((self.width, self.height), flags)
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def clear(self, r=0, g=0, b=0): # pylint: disable=C0103
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def clear(self, r=0, g=0, b=0): # pylint: disable=C0103
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""" Fill the entire screen with a solid colour (default: black)"""
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""" Fill the entire screen with a solid colour (default: black)"""
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@ -69,9 +76,14 @@ class Canvas(object):
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def CanvasUpdate(self):
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def CanvasUpdate(self):
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"""Updates the screen according to self.fps"""
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"""Updates the screen according to self.fps"""
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lasttime = time.time()
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lasttime = time.time()
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lastbroadcast = time.time()
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changed = False
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changed = False
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while True:
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while True:
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changed = self.Draw() or changed
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changed = self.Draw() or changed
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if time.time() - lastbroadcast > 2:
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lastbroadcast = time.time()
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self.SendDiscoveryPacket()
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if time.time() - lasttime >= 1.0 / self.fps and changed:
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if time.time() - lasttime >= 1.0 / self.fps and changed:
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self.pixels = None # release the lock on these pixels so we can flip
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self.pixels = None # release the lock on these pixels so we can flip
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pygame.display.flip()
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pygame.display.flip()
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@ -99,10 +111,10 @@ class Canvas(object):
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if preamble else
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if preamble else
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7 #xx,yy,r,g,b
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7 #xx,yy,r,g,b
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)
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)
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pixelcount = (len(data)-1) / pixellength
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pixelcount = min(((len(data)-1) / pixellength),
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self.limit)
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if self.debug:
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if self.debug:
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print '%d pixels received, protocol V %d ' % (
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print '%d pixels received, protocol V %d ' % (pixelcount, protocol)
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min(pixelcount, self.limit), protocol)
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for i in xrange(0, pixelcount):
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for i in xrange(0, pixelcount):
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pixel = struct.unpack_from(
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pixel = struct.unpack_from(
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packetformat,
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packetformat,
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@ -114,6 +126,20 @@ class Canvas(object):
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# indicate that we have been drawing stuff
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# indicate that we have been drawing stuff
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return True
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return True
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def SendDiscoveryPacket(self):
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"""Lets send out our ip/port/resolution to any listening clients"""
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self.broadcastSocket.sendto(
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'%s:%f %s:%d %d*%d' % (PROTOCOL_PREAMBLE, PROTOCOL_VERSION,
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UDP_IP, UDP_PORT,
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self.width, self.height),
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('<broadcast>', UDP_PORT+1))
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if self.debug:
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print 'sending discovery packet'
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def __del__(self):
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"""Clean up any sockets we created"""
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self.broadcastSocket.close()
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class PixelVloed(DatagramServer):
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class PixelVloed(DatagramServer):
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"""PixelVloed server class"""
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"""PixelVloed server class"""
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queue = Queue()
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queue = Queue()
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