add exit messages and make sure we dont trigger some weird threading keyError that happens on python clean up by calling monkey patching as first import
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2 changed files with 13 additions and 4 deletions
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@ -49,4 +49,7 @@ def RunClient():
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if __name__ == '__main__':
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# if this script is called from the command line, and thus not imported
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# start a client and start sending messages
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RunClient()
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try:
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RunClient()
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except KeyboardInterrupt:
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print 'Closing client'
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12
vloed.py
12
vloed.py
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@ -8,17 +8,20 @@ code from https://github.com/defnull/pixelflut/
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__version__ = 0.3
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__author__ = "Jan Klopper <jan@underdark.nl>"
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# import gevent monkeypatching and perform patch_all before anything else to
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# avoid nasty eception on python closing time
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from gevent import spawn, monkey
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monkey.patch_all()
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import pygame
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from pygame import locals as pygamelocals
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import struct
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import time
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import socket
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from gevent import spawn, monkey
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from gevent.server import DatagramServer
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from gevent.queue import Queue
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monkey.patch_all()
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UDP_IP = "127.0.0.1"
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UDP_PORT = 5005
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DISCOVER_PORT = 5006
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@ -335,4 +338,7 @@ if __name__ == '__main__':
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parser.add_option('-f', action="store", dest="factor", default=1,
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type="int")
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options, remainder = parser.parse_args()
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RunServer(options)
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try:
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RunServer(options)
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except KeyboardInterrupt:
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print 'Closing server'
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