Merge pull request #2 from CodePanter/master
Improved performance by replacing the 'threading', 'socket' and 'Queu…
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commit
aca73688c0
1 changed files with 47 additions and 42 deletions
89
vloed.py
89
vloed.py
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@ -5,36 +5,38 @@ Inspired by the PixelFlut beamer on eth0:winter 2016 and
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code from https://github.com/defnull/pixelflut/
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"""
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__version__ = 0.1
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__version__ = 0.2
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__author__ = "Jan Klopper <jan@underdark.nl>"
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import pygame
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import socket
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import struct
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import Queue
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import threading
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import time
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from gevent import spawn, socket, monkey
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from gevent.server import DatagramServer
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from gevent.queue import Queue
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monkey.patch_all()
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UDP_IP = "127.0.0.1"
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UDP_PORT= 5005
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def main():
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"""Runs a pixelvloed server"""
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PixelVloed()
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PixelVloed(':%d' %(UDP_PORT)).serve_forever()
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class PixelVloed(object):
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class Canvas(object):
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"""PixelVloed server class"""
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def __init__(self, udp_ip="127.0.0.1", udp_port=5005, debug=False):
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def __init__(self, queue, debug=False):
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"""Init the pixelVloed server"""
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self.debug = debug
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self.pixeloffset = 2
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self.fps = 30
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self.screen = None
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self.udp_ip = UDP_IP
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self.udp_port = UDP_PORT
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self.canvas()
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self.set_title()
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self.queue = Queue.Queue()
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self.receivethread = threading.Thread(target=self.Socket, args=(udp_ip, udp_port), name="ReceiveThread")
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self.drawthread = threading.Thread(target=self.CanvasUpdate, name="DrawThread")
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self.receivethread.start()
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self.drawthread.start()
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self.queue = queue
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@staticmethod
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def set_title(text=None):
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@ -44,7 +46,7 @@ class PixelVloed(object):
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title += ' ' + text
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pygame.display.set_caption(title)
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def canvas(self, width=768, height=1366):
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def canvas(self, width=1366, height=768):
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"""Init the pygame canvas"""
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pygame.init()
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self.screen = pygame.display.set_mode((width, height))
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@ -57,17 +59,8 @@ class PixelVloed(object):
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"""Print a pixel to the screen"""
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self.screen.set_at((x, y), (r, g, b, a))
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def Socket(self, ipaddress, port):
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"""Sets up a udp listening socket and handles the incoming binary data"""
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sock = socket.socket(socket.AF_INET, # Internet
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socket.SOCK_DGRAM) # UDP
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sock.bind((ipaddress, port))
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while True:
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self.queue.put(sock.recvfrom(1024))
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self.queue.join()
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def CanvasUpdate(self):
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"""Updates the screen according to self.fps"""
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lasttime = time.time()
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while True:
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currenttime = time.time()
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@ -77,26 +70,38 @@ class PixelVloed(object):
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lasttime = time.time()
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def Draw(self):
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data, addr = self.queue.get()
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self.queue.task_done()
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preamble = struct.unpack_from("<?", data)[0]
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protocol = struct.unpack_from("<B", data, 1)[0]
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pixellength = 7 #xx,yy,r,g,b
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if preamble:
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"""Draws pixels specified in the received packages in the queue"""
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try:
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data = self.queue.get()
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except:
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raise
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else:
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preamble = struct.unpack_from("<?", data)[0]
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protocol = struct.unpack_from("<B", data, 1)[0]
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pixellength = 7 #xx,yy,r,g,b
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if preamble:
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pixellength = 8 #xx,yy,r,g,b,a
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pixelcount = (len(data)-1) / pixellength
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if self.debug:
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print 'rgba mode for %s:%d' % (addr[0], addr[1])
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pixellength = 8 #xx,yy,r,g,b,a
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pixelcount = (len(data)-1) / pixellength
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if self.debug:
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print '%d pixels received, protocol V %d ' % (pixelcount, protocol)
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for i in xrange(0, pixelcount):
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pixel = struct.unpack_from(
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("<2H4B" if preamble else "<2H3B"),
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data,
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self.pixeloffset + (i*pixellength))
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if self.debug:
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print pixel
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self.Pixel(*pixel)
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print '%d pixels received, protocol V %d ' % (pixelcount, protocol)
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for i in xrange(0, pixelcount):
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pixel = struct.unpack_from(
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("<2H4B" if preamble else "<2H3B"),
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data,
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self.pixeloffset + (i*pixellength))
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if self.debug:
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print pixel
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self.Pixel(*pixel)
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class PixelVloed(DatagramServer):
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"""PixelVloed server class"""
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queue = Queue()
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pixelcanvas = Canvas(queue)
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__request_processing_greenlet = spawn(pixelcanvas.CanvasUpdate)
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def handle(self, data, address):
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"""Is called by the DataGramServer whenever a package is received"""
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self.queue.put(data)
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if __name__ == '__main__':
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main()
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