Merge pull request #2 from CodePanter/master

Improved performance by replacing the 'threading', 'socket' and 'Queu…
This commit is contained in:
JanKlopper 2016-03-15 19:30:26 +01:00
commit aca73688c0

View file

@ -5,36 +5,38 @@ Inspired by the PixelFlut beamer on eth0:winter 2016 and
code from https://github.com/defnull/pixelflut/
"""
__version__ = 0.1
__version__ = 0.2
__author__ = "Jan Klopper <jan@underdark.nl>"
import pygame
import socket
import struct
import Queue
import threading
import time
from gevent import spawn, socket, monkey
from gevent.server import DatagramServer
from gevent.queue import Queue
monkey.patch_all()
UDP_IP = "127.0.0.1"
UDP_PORT= 5005
def main():
"""Runs a pixelvloed server"""
PixelVloed()
PixelVloed(':%d' %(UDP_PORT)).serve_forever()
class PixelVloed(object):
class Canvas(object):
"""PixelVloed server class"""
def __init__(self, udp_ip="127.0.0.1", udp_port=5005, debug=False):
def __init__(self, queue, debug=False):
"""Init the pixelVloed server"""
self.debug = debug
self.pixeloffset = 2
self.fps = 30
self.screen = None
self.udp_ip = UDP_IP
self.udp_port = UDP_PORT
self.canvas()
self.set_title()
self.queue = Queue.Queue()
self.receivethread = threading.Thread(target=self.Socket, args=(udp_ip, udp_port), name="ReceiveThread")
self.drawthread = threading.Thread(target=self.CanvasUpdate, name="DrawThread")
self.receivethread.start()
self.drawthread.start()
self.queue = queue
@staticmethod
def set_title(text=None):
@ -44,7 +46,7 @@ class PixelVloed(object):
title += ' ' + text
pygame.display.set_caption(title)
def canvas(self, width=768, height=1366):
def canvas(self, width=1366, height=768):
"""Init the pygame canvas"""
pygame.init()
self.screen = pygame.display.set_mode((width, height))
@ -57,17 +59,8 @@ class PixelVloed(object):
"""Print a pixel to the screen"""
self.screen.set_at((x, y), (r, g, b, a))
def Socket(self, ipaddress, port):
"""Sets up a udp listening socket and handles the incoming binary data"""
sock = socket.socket(socket.AF_INET, # Internet
socket.SOCK_DGRAM) # UDP
sock.bind((ipaddress, port))
while True:
self.queue.put(sock.recvfrom(1024))
self.queue.join()
def CanvasUpdate(self):
"""Updates the screen according to self.fps"""
lasttime = time.time()
while True:
currenttime = time.time()
@ -77,26 +70,38 @@ class PixelVloed(object):
lasttime = time.time()
def Draw(self):
data, addr = self.queue.get()
self.queue.task_done()
preamble = struct.unpack_from("<?", data)[0]
protocol = struct.unpack_from("<B", data, 1)[0]
pixellength = 7 #xx,yy,r,g,b
if preamble:
"""Draws pixels specified in the received packages in the queue"""
try:
data = self.queue.get()
except:
raise
else:
preamble = struct.unpack_from("<?", data)[0]
protocol = struct.unpack_from("<B", data, 1)[0]
pixellength = 7 #xx,yy,r,g,b
if preamble:
pixellength = 8 #xx,yy,r,g,b,a
pixelcount = (len(data)-1) / pixellength
if self.debug:
print 'rgba mode for %s:%d' % (addr[0], addr[1])
pixellength = 8 #xx,yy,r,g,b,a
pixelcount = (len(data)-1) / pixellength
if self.debug:
print '%d pixels received, protocol V %d ' % (pixelcount, protocol)
for i in xrange(0, pixelcount):
pixel = struct.unpack_from(
("<2H4B" if preamble else "<2H3B"),
data,
self.pixeloffset + (i*pixellength))
if self.debug:
print pixel
self.Pixel(*pixel)
print '%d pixels received, protocol V %d ' % (pixelcount, protocol)
for i in xrange(0, pixelcount):
pixel = struct.unpack_from(
("<2H4B" if preamble else "<2H3B"),
data,
self.pixeloffset + (i*pixellength))
if self.debug:
print pixel
self.Pixel(*pixel)
class PixelVloed(DatagramServer):
"""PixelVloed server class"""
queue = Queue()
pixelcanvas = Canvas(queue)
__request_processing_greenlet = spawn(pixelcanvas.CanvasUpdate)
def handle(self, data, address):
"""Is called by the DataGramServer whenever a package is received"""
self.queue.put(data)
if __name__ == '__main__':
main()