Implemented threads and a forced framerate.
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parent
b5d7f5c066
commit
c5272c6439
1 changed files with 43 additions and 22 deletions
65
vloed.py
65
vloed.py
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@ -11,10 +11,13 @@ __author__ = "Jan Klopper <jan@underdark.nl>"
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import pygame
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import pygame
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import socket
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import socket
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import struct
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import struct
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import Queue
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import threading
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import time
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def main():
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def main():
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"""Runs a pixelvloed server"""
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"""Runs a pixelvloed server"""
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PixelVloed(debug=True)
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PixelVloed()
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class PixelVloed(object):
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class PixelVloed(object):
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"""PixelVloed server class"""
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"""PixelVloed server class"""
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@ -23,10 +26,15 @@ class PixelVloed(object):
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"""Init the pixelVloed server"""
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"""Init the pixelVloed server"""
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self.debug = debug
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self.debug = debug
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self.pixeloffset = 2
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self.pixeloffset = 2
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self.fps = 30
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self.screen = None
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self.screen = None
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self.canvas()
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self.canvas()
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self.set_title()
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self.set_title()
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self.Socket(udp_ip, udp_port)
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self.queue = Queue.Queue()
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self.receivethread = threading.Thread(target=self.Socket, args=(udp_ip, udp_port), name="ReceiveThread")
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self.drawthread = threading.Thread(target=self.CanvasUpdate, name="DrawThread")
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self.receivethread.start()
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self.drawthread.start()
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@staticmethod
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@staticmethod
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def set_title(text=None):
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def set_title(text=None):
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@ -36,7 +44,7 @@ class PixelVloed(object):
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title += ' ' + text
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title += ' ' + text
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pygame.display.set_caption(title)
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pygame.display.set_caption(title)
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def canvas(self, width=640, height=480):
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def canvas(self, width=768, height=1366):
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"""Init the pygame canvas"""
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"""Init the pygame canvas"""
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pygame.init()
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pygame.init()
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self.screen = pygame.display.set_mode((width, height))
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self.screen = pygame.display.set_mode((width, height))
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@ -56,26 +64,39 @@ class PixelVloed(object):
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sock.bind((ipaddress, port))
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sock.bind((ipaddress, port))
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while True:
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while True:
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data, addr = sock.recvfrom(1024)
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self.queue.put(sock.recvfrom(1024))
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preamble = struct.unpack_from("<?", data)[0]
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self.queue.join()
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protocol = struct.unpack_from("<B", data, 1)[0]
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pixellength = 7 #xx,yy,r,g,b
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def CanvasUpdate(self):
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if preamble:
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lasttime = time.time()
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if self.debug:
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while True:
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print 'rgba mode for %s:%d' % (addr[0], addr[1])
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currenttime = time.time()
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pixellength = 8 #xx,yy,r,g,b,a
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self.Draw()
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pixelcount = (len(data)-1) / pixellength
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if currenttime - lasttime >= 1 / self.fps:
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pygame.display.flip()
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lasttime = time.time()
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def Draw(self):
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data, addr = self.queue.get()
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self.queue.task_done()
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preamble = struct.unpack_from("<?", data)[0]
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protocol = struct.unpack_from("<B", data, 1)[0]
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pixellength = 7 #xx,yy,r,g,b
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if preamble:
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if self.debug:
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if self.debug:
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print '%d pixels received, protocol V %d ' % (pixelcount, protocol)
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print 'rgba mode for %s:%d' % (addr[0], addr[1])
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for i in xrange(0, pixelcount):
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pixellength = 8 #xx,yy,r,g,b,a
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pixel = struct.unpack_from(
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pixelcount = (len(data)-1) / pixellength
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("<2H4B" if preamble else "<2H3B"),
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if self.debug:
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data,
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print '%d pixels received, protocol V %d ' % (pixelcount, protocol)
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self.pixeloffset + (i*pixellength))
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for i in xrange(0, pixelcount):
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if self.debug:
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pixel = struct.unpack_from(
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print pixel
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("<2H4B" if preamble else "<2H3B"),
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self.Pixel(*pixel)
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data,
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pygame.display.flip()
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self.pixeloffset + (i*pixellength))
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if self.debug:
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print pixel
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self.Pixel(*pixel)
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if __name__ == '__main__':
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if __name__ == '__main__':
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main()
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main()
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