rework loops to return at least once per fps
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1 changed files with 5 additions and 5 deletions
10
vloed.py
10
vloed.py
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@ -67,18 +67,18 @@ class Canvas(object):
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lasttime = time.time()
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changed = False
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while True:
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currenttime = time.time()
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changed = self.Draw() or changed
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if currenttime - lasttime >= 1 / self.fps:
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nextdraw = time.time() + (1 / self.fps)
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changed = self.Draw(nextdraw) or changed
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if time.time() - lasttime >= 1 / self.fps:
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pygame.display.flip()
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changed = False
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lasttime = time.time()
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def Draw(self):
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def Draw(self, returntime):
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"""Draws pixels specified in the received packages in the queue"""
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if self.queue.empty():
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return False
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while not self.queue.empty():
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while not self.queue.empty() and time.time() < returntime:
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data = self.queue.get()
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preamble = struct.unpack_from("<?", data)[0]
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protocol = struct.unpack_from("<B", data, 1)[0]
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