#!/usr/bin/python """This is a udp / binary version of PixelFlut Inspired by the PixelFlut projector on eth0:winter 2016 and code from https://github.com/defnull/pixelflut/ """ __version__ = 0.3 __author__ = "Jan Klopper " if __name__ == '__main__': # avoid nasty exception on python closing time from gevent import spawn, monkey monkey.patch_all() import struct import time import socket UDP_IP = "127.0.0.1" UDP_PORT = 5005 DISCOVER_PORT = 5006 PROTOCOL_VERSION = 1 MAX_PROTOCOL_VERSION = 1 PROTOCOL_PREAMBLE = "pixelvloed" MAX_PIXELS = 140 MESSAGE_HEADER_SIZE = 2 MAX_MESSAGE = MAX_PIXELS + MESSAGE_HEADER_SIZE class Canvas(object): """PixelVloed display class""" def __init__(self, queue, options): """Init the pixelVloed server""" self.debug = options.debug if options.debug else False self.pixeloffset = 2 self.fps = 30 self.screen = None self.udp_ip = options.ip if options.ip else UDP_IP self.udp_port = options.port if options.port else UDP_PORT self.factor = options.factor if options.factor else 1 self.canvas() self.set_title() self.queue = queue self.limit = options.maxpixels if options.maxpixels else MAX_PIXELS self.pixels = None self.broadcastsocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) self.broadcastsocket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1) self.broadcastsocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) @staticmethod def set_title(text=None): """Sets the window title""" title = 'PixelVloed %0.02f' % __version__ if text: title += ' ' + text pygame.display.set_caption(title) def canvas(self): """Init the pygame canvas""" pygame.init() screeninfo = pygame.display.Info() self.width = options.width if options.width else screeninfo.current_w self.height = options.height if options.height else screeninfo.current_h pygame.mixer.quit() self.screen = pygame.display.set_mode((self.width, self.height), pygamelocals.DOUBLEBUF | pygame.FULLSCREEN) def clear(self, r=0, g=0, b=0): # pylint: disable=C0103 """ Fill the entire screen with a solid colour (default: black)""" self.screen.fill((r, g, b)) def Pixel(self, x, y, r, g, b, a=255): # pylint: disable=C0103 """Print a pixel to the screen""" try: if a == 255: color = (r*256*256) + (g*256) + b if self.factor>1: for w in range(0, self.factor): for h in range(0, self.factor): self.pixels[(x*self.factor) + w][(y*self.factor) + h] = color else: self.pixels[x][y] = color else: old = self.pixels[x][y] oldr = old >> 16 oldg = (old & 0x00ff00) / 256 oldb = old & 0x0000ff red = (r * a) + (oldr * (1.0 - a)) green = (g * a) + (oldg * (1.0 - a)) blue = (b * a) + (oldb * (1.0 - a)) self.pixels[x][y] = (red*256*256) + (green*256) + blue except IndexError: pass def CanvasUpdate(self): """Updates the screen according to self.fps""" lasttime = lastbroadcast = time.time() changed = False while True: changed = self.Draw() or changed if time.time() - lastbroadcast > 2: lastbroadcast = time.time() self.SendDiscoveryPacket() if time.time() - lasttime >= 1.0 / self.fps and changed: self.pixels = None # release the lock on these pixels so we can flip pygame.display.flip() changed = False lasttime = time.time() else: time.sleep(1.0 / self.fps) def Draw(self): """Draws pixels specified in the received packages in the queue""" if self.queue.empty(): # indicate that nothing was done, and we can skip flipping the screen return False #access the pixel array and lock it self.pixels = pygame.surfarray.pixels2d(self.screen) returntime = time.time() + (1.0 / self.fps) # while we have stuff in the queue, and its not our next time to draw a # frame, lets process packets from the queue while time.time() < returntime and not self.queue.empty(): try: data = self.queue.get() preamble = struct.unpack_from("', DISCOVER_PORT)) if self.debug: print('sending discovery packet') except Exception as error: if self.debug: print(error) def __del__(self): """Clean up any sockets we created""" self.broadcastsocket.close() class PixelVloedClient(object): """Sets up a client Arguments: firstserver: (bool) True, select the first server immediately debug: (bool) False ip: (str) None port: (int) None width: (int) 640 height: (int) 480 Listens for servers if no ip is given, It will bind to the first server it hears of when firstserver is set to True. Otherwise if will show a list of servers if a choise if available. """ def __init__(self, firstserver=True, debug=False, ip=None, port=None, width=640, height=480, autoconnect=True): self.sleep = 0.01 self.debug = debug if not ip: servers = False while servers == False: servers = self.DiscoverServers(firstserver) if firstserver or len(servers) == 1: self.ipaddress = servers[0]['ip'] self.port = servers[0]['port'] self.width = servers[0]['width'] self.height = servers[0]['height'] else: # lets list all found servers and allow the user to make a selection for i in range(0, len(servers)): print('ID: %d' % i) print('%(ip)s:%(port)d, %(width)d*%(height)dpx\n' % servers[i]) while not self.ipaddress: try: choice = int(raw_input("Which server? Type the ID")) self.ipaddress = servers[choice]['ip'] self.port = servers[choice]['port'] self.width = servers[choice]['width'] self.height = servers[choice]['height'] except: print("Invalid input received, try again.") if self.debug: print('displaying on %(ip)s:%(port)d, %(width)d*%(height)dpx' % servers[0]) else: self.ipaddress = ip self.port = port if port else UDP_PORT self.width = width self.height = height if self.debug: print('displaying on %(ipaddress)s:%(port)d, %(width)d*%(height)dpx' % self.__dict__) self.sock = socket.socket(socket.AF_INET, # Internet socket.SOCK_DGRAM) # UDP def Sleep(self, duration=None): """Sleeps the designated amount of time""" time.sleep(duration if duration else self.sleep) def SendPacket(self, message, sleep=0.01): """Sends the message to the udp server Arguments: message: (str, 140) sleep: (float) 0.01, duration of time the client should sleep """ self.sock.sendto(message, (self.ipaddress, self.port)) if sleep: self.Sleep(duration=sleep) def DiscoverServers(self, returnfirst=False, timeout=5): """Discover servers that send out the pixelvloed preample""" discoverysock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) discoverysock.bind(('', DISCOVER_PORT)) starttime = time.time() servers = [] foundhash = {} while (time.time() - timeout) < starttime: data, _addr = discoverysock.recvfrom(1024) try: if data.startswith(PROTOCOL_PREAMBLE): dataset = data.split(' ') if float(dataset[0].split(':')[1]) <= MAX_PROTOCOL_VERSION: ipaddress = dataset[1].split(':')[0] port = int(dataset[1].split(':')[1]) width = int(dataset[2].split('*')[0]) height = int(dataset[2].split('*')[1]) if data not in foundhash: newserver = {'ip': ipaddress, 'port': port, 'width': width, 'height': height} foundhash[data] = True servers.append(newserver) if self.debug: print('New pixelvloed screen found: %r' % newserver) if returnfirst: return servers elif self.debug: print('''skipping pixelvloed screen that we already knew about %r''' % newserver) except: pass if servers: return servers return False def NewMessage(): """Creates a new message with the correct max size, rgb mode and version""" message = MaxSizeList(MAX_MESSAGE) InitMessage(message) return message def InitMessage(message): message.append(SetRGBAMode(False)) message.append(SetVersionBit()) return message def RGBPixel(x, y, r, g, b, a=None): # pylint: disable=C0103 """Generates the packed data for a pixel""" if a is not None: return struct.pack("<2H4B", x, y, r, g, b, a) return struct.pack("<2H3B", x, y, r, g, b) def SetRGBAMode(mode): """Generate the rgb/rgba bit""" return struct.pack("= MAX_MESSAGE: self._send() super(Packet, self).append(item) def show(self, item): """Nicer name for append""" return self.append(item) def flush(self): """Immediately send all pixels currently in this packet and empty it""" self._send() def _send(self): self.client.SendPacket(''.join(self)) del self[MESSAGE_HEADER_SIZE:] # reset packet def __del__(self): """Clean up by sending any remaining pixels""" self._send() def RunServer(options): """Runs a pixelvloed server""" PixelVloedServer('%s:%d' %(options.ip, options.port), options=options).serve_forever() if __name__ == '__main__': import pygame from pygame import locals as pygamelocals from gevent.server import DatagramServer from gevent.queue import Queue class PixelVloedServer(DatagramServer): """PixelVloed server class""" def __init__(self, *args, **kwargs): """Set up some vars for this instance""" self.queue = Queue() pixelcanvas = Canvas(self.queue, kwargs['options']) __request_processing_greenlet = spawn(pixelcanvas.CanvasUpdate) del (kwargs['options']) DatagramServer.__init__(self, *args, **kwargs) def handle(self, data, _address): """Is called by the DataGramServer whenever an udp package is received""" self.queue.put(data) import optparse parser = optparse.OptionParser() parser.add_option('-v', action="store_true", dest="debug", default=False) parser.add_option('-i', action="store", dest="ip", default=UDP_IP) parser.add_option('-p', action="store", dest="port", default=UDP_PORT, type="int") parser.add_option('-x', action="store", dest="width", type="int") parser.add_option('-y', action="store", dest="height", type="int") parser.add_option('-m', action="store", dest="maxpixels", default=MAX_PIXELS, type="int") parser.add_option('-f', action="store", dest="factor", default=1, type="int") options, remainder = parser.parse_args() try: RunServer(options) except KeyboardInterrupt: print('Closing server')