#!/usr/bin/python """This is a udp / binary version of PixelFlut Inspired by the PixelFlut beamer on eth0:winter 2016 and code from https://github.com/defnull/pixelflut/ """ __version__ = 0.2 __author__ = "Jan Klopper " import pygame import struct import time from gevent import spawn, socket, monkey from gevent.server import DatagramServer from gevent.queue import Queue monkey.patch_all() UDP_IP = "127.0.0.1" UDP_PORT= 5005 def main(): """Runs a pixelvloed server""" PixelVloed(':%d' %(UDP_PORT)).serve_forever() class Canvas(object): """PixelVloed server class""" def __init__(self, queue, debug=False): """Init the pixelVloed server""" self.debug = debug self.pixeloffset = 2 self.fps = 30 self.screen = None self.udp_ip = UDP_IP self.udp_port = UDP_PORT self.canvas() self.set_title() self.queue = queue @staticmethod def set_title(text=None): """Sets the window title""" title = 'PixelVloed %0.02f' % __version__ if text: title += ' ' + text pygame.display.set_caption(title) def canvas(self, width=1366, height=768): """Init the pygame canvas""" pygame.init() self.screen = pygame.display.set_mode((width, height)) def clear(self, r=0, g=0, b=0): # pylint: disable=C0103 """ Fill the entire screen with a solid colour (default: black)""" self.screen.fill((r, g, b)) def Pixel(self, x, y, r, g, b, a=255): # pylint: disable=C0103 """Print a pixel to the screen""" self.screen.set_at((x, y), (r, g, b, a)) def CanvasUpdate(self): """Updates the screen according to self.fps""" lasttime = time.time() while True: currenttime = time.time() self.Draw() if currenttime - lasttime >= 1 / self.fps: pygame.display.flip() lasttime = time.time() def Draw(self): """Draws pixels specified in the received packages in the queue""" try: data = self.queue.get() except: raise else: preamble = struct.unpack_from("