#!/usr/bin/python """This is an udp / binary client Inspired by the PixelFlut beamer on eth0:winter 2016 and code from https://github.com/defnull/pixelflut/ """ __version__ = 0.3 __author__ = "Jan Klopper " import random from vloed import PixelVloedClient, NewMessage, RGBPixel def RandomFill(message, width, height): """Generates a random number of pixels with a random color""" for pixel in xrange(0, random.randint(10, 140)): pixel = RGBPixel(random.randint(0, width), random.randint(0, height), random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) try: message.append(pixel) except IndexError: yield ''.join(message) message[2:] = [] yield ''.join(message) def RunClient(): """Discover the servers and start sending to the first one""" client = PixelVloedClient(True, # start as soon as we find a server False, # show debugging output None, # ip of the server, None for autodetect None, # port of the server None for autodetect None, # Screen pixels wide, or Autodetect None # Screen pixels height, or Autodetect ) message = NewMessage() #create a new message that buffers the output etc # loop the effect untill we cancel by pressing ctrl+c / exit the program while True: # create a new message and send if everytime the buffer is full # the width/height are read from the client's config for packet in RandomFill(message, client.width, client.height): # send the message we just filled with random pixelfs client.SendPacket(packet) if __name__ == '__main__': # if this script is called from the commandline, and thus not imported # Start a client and start sending messages RunClient()