414 lines
13 KiB
Python
Executable file
414 lines
13 KiB
Python
Executable file
#!/usr/bin/python
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"""This is a udp / binary version of PixelFlut
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Inspired by the PixelFlut projector on eth0:winter 2016 and
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code from https://github.com/defnull/pixelflut/
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"""
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__version__ = 0.3
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__author__ = "Jan Klopper <jan@underdark.nl>"
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if __name__ == '__main__':
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# avoid nasty exception on python closing time
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from gevent import spawn, monkey
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monkey.patch_all()
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import struct
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import time
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import socket
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UDP_IP = "127.0.0.1"
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UDP_PORT = 5005
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DISCOVER_PORT = 5006
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PROTOCOL_VERSION = 1
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MAX_PROTOCOL_VERSION = 1
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PROTOCOL_PREAMBLE = "pixelvloed"
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MAX_PIXELS = 140
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MESSAGE_HEADER_SIZE = 2
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MAX_MESSAGE = MAX_PIXELS + MESSAGE_HEADER_SIZE
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class Canvas(object):
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"""PixelVloed display class"""
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def __init__(self, queue, options):
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"""Init the pixelVloed server"""
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self.debug = options.debug if options.debug else False
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self.pixeloffset = 2
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self.fps = 30
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self.screen = None
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self.udp_ip = options.ip if options.ip else UDP_IP
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self.udp_port = options.port if options.port else UDP_PORT
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self.factor = options.factor if options.factor else 1
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self.canvas()
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self.set_title()
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self.queue = queue
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self.limit = options.maxpixels if options.maxpixels else MAX_PIXELS
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self.pixels = None
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self.broadcastsocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.broadcastsocket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
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self.broadcastsocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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@staticmethod
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def set_title(text=None):
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"""Sets the window title"""
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title = 'PixelVloed %0.02f' % __version__
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if text:
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title += ' ' + text
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pygame.display.set_caption(title)
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def canvas(self):
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"""Init the pygame canvas"""
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pygame.init()
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screeninfo = pygame.display.Info()
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self.width = options.width if options.width else screeninfo.current_w
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self.height = options.height if options.height else screeninfo.current_h
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pygame.mixer.quit()
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self.screen = pygame.display.set_mode((self.width, self.height),
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pygamelocals.DOUBLEBUF)
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def clear(self, r=0, g=0, b=0): # pylint: disable=C0103
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""" Fill the entire screen with a solid colour (default: black)"""
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self.screen.fill((r, g, b))
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def Pixel(self, x, y, r, g, b, a=255): # pylint: disable=C0103
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"""Print a pixel to the screen"""
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try:
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if a == 255:
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color = (r*256*256) + (g*256) + b
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if self.factor>1:
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for w in xrange(0, self.factor):
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for h in xrange(0, self.factor):
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self.pixels[(x*self.factor) + w][(y*self.factor) + h] = color
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else:
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self.pixels[x][y] = color
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else:
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old = self.pixels[x][y]
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oldr = old >> 16
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oldg = (old & 0x00ff00) / 256
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oldb = old & 0x0000ff
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red = (r * a) + (oldr * (1.0 - a))
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green = (g * a) + (oldg * (1.0 - a))
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blue = (b * a) + (oldb * (1.0 - a))
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self.pixels[x][y] = (red*256*256) + (green*256) + blue
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except IndexError:
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pass
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def CanvasUpdate(self):
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"""Updates the screen according to self.fps"""
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lasttime = lastbroadcast = time.time()
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changed = False
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while True:
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changed = self.Draw() or changed
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if time.time() - lastbroadcast > 2:
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lastbroadcast = time.time()
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self.SendDiscoveryPacket()
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if time.time() - lasttime >= 1.0 / self.fps and changed:
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self.pixels = None # release the lock on these pixels so we can flip
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pygame.display.flip()
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changed = False
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lasttime = time.time()
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else:
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time.sleep(1.0 / self.fps)
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def Draw(self):
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"""Draws pixels specified in the received packages in the queue"""
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if self.queue.empty():
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# indicate that nothing was done, and we can skip flipping the screen
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return False
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#access the pixel array and lock it
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self.pixels = pygame.surfarray.pixels2d(self.screen)
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returntime = time.time() + (1.0 / self.fps)
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# while we have stuff in the queue, and its not our next time to draw a
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# frame, lets process packets from the queue
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while time.time() < returntime and not self.queue.empty():
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try:
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data = self.queue.get()
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preamble = struct.unpack_from("<?", data)[0]
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protocol = struct.unpack_from("<B", data, 1)[0]
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packetformat = ("<2H4B" if preamble else "<2H3B")
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pixellength = (8 #xx,yy,r,g,b,a
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if preamble else
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7 #xx,yy,r,g,b
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)
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pixelcount = min(((len(data)-1) / pixellength),
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self.limit)
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if self.debug:
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print('%d pixels received, protocol V %d' % (pixelcount, protocol))
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for i in xrange(0, pixelcount):
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pixel = struct.unpack_from(
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packetformat,
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data,
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self.pixeloffset + (i*pixellength))
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if self.debug:
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print(pixel)
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self.Pixel(*pixel)
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except Exception as error:
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if self.debug:
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# All exceptions will be printed, but won't result in a crash.
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print(error)
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# indicate that we have been drawing stuff
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return True
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def SendDiscoveryPacket(self):
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"""Lets send out our ip/port/resolution to any listening clients"""
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try:
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self.broadcastsocket.sendto(
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'%s:%f %s:%d %d*%d' % (
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PROTOCOL_PREAMBLE, PROTOCOL_VERSION,
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self.udp_ip, self.udp_port,
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self.width/self.factor, self.height/self.factor),
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('<broadcast>', DISCOVER_PORT))
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if self.debug:
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print('sending discovery packet')
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except Exception as error:
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if self.debug:
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print(error)
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def __del__(self):
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"""Clean up any sockets we created"""
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self.broadcastsocket.close()
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class PixelVloedClient(object):
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"""Sets up a client
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Arguments:
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firstserver: (bool) True, select the first server immediately
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debug: (bool) False
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ip: (str) None
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port: (int) None
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width: (int) 640
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height: (int) 480
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Listens for servers if no ip is given,
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It will bind to the first server it hears of when firstserver is set to True.
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Otherwise if will show a list of servers if a choise if available.
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"""
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def __init__(self, firstserver=True, debug=False,
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ip=None, port=None,
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width=640, height=480,
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autoconnect=True):
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self.sleep = 0.01
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self.debug = debug
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if not ip:
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servers = False
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while servers == False:
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servers = self.DiscoverServers(firstserver)
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if firstserver or len(servers) == 1:
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self.ipaddress = servers[0]['ip']
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self.port = servers[0]['port']
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self.width = servers[0]['width']
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self.height = servers[0]['height']
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else:
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# lets list all found servers and allow the user to make a selection
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for i in xrange(0, len(servers)):
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print('ID: %d' % i)
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print('%(ip)s:%(port)d, %(width)d*%(height)dpx\n' % servers[i])
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while not self.ipaddress:
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try:
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choice = int(raw_input("Which server? Type the ID"))
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self.ipaddress = servers[choice]['ip']
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self.port = servers[choice]['port']
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self.width = servers[choice]['width']
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self.height = servers[choice]['height']
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except:
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print("Invalid input received, try again.")
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if self.debug:
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print('displaying on %(ip)s:%(port)d, %(width)d*%(height)dpx' %
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servers[0])
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else:
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self.ipaddress = ip
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self.port = port if port else UDP_PORT
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self.width = width
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self.height = height
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if self.debug:
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print('displaying on %(ipaddress)s:%(port)d, %(width)d*%(height)dpx' %
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self.__dict__)
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self.sock = socket.socket(socket.AF_INET, # Internet
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socket.SOCK_DGRAM) # UDP
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def Sleep(self, duration=None):
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"""Sleeps the designated amount of time"""
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time.sleep(duration if duration else self.sleep)
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def SendPacket(self, message, sleep=0.01):
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"""Sends the message to the udp server
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Arguments:
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message: (str, 140)
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sleep: (float) 0.01, duration of time the client should sleep
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"""
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self.sock.sendto(message, (self.ipaddress, self.port))
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if sleep:
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self.Sleep(duration=sleep)
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def DiscoverServers(self, returnfirst=False, timeout=5):
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"""Discover servers that send out the pixelvloed preample"""
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discoverysock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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discoverysock.bind(('', DISCOVER_PORT))
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starttime = time.time()
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servers = []
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foundhash = {}
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while (time.time() - timeout) < starttime:
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data, _addr = discoverysock.recvfrom(1024)
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try:
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if data.startswith(PROTOCOL_PREAMBLE):
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dataset = data.split(' ')
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if float(dataset[0].split(':')[1]) <= MAX_PROTOCOL_VERSION:
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ipaddress = dataset[1].split(':')[0]
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port = int(dataset[1].split(':')[1])
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width = int(dataset[2].split('*')[0])
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height = int(dataset[2].split('*')[1])
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if data not in foundhash:
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newserver = {'ip': ipaddress,
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'port': port,
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'width': width,
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'height': height}
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foundhash[data] = True
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servers.append(newserver)
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if self.debug:
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print('New pixelvloed screen found: %r' % newserver)
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if returnfirst:
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return servers
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elif self.debug:
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print('''skipping pixelvloed screen that we already knew
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about %r''' % newserver)
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except:
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pass
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if servers:
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return servers
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return False
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def NewMessage():
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"""Creates a new message with the correct max size, rgb mode and version"""
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message = MaxSizeList(MAX_MESSAGE)
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InitMessage(message)
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return message
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def InitMessage(message):
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message.append(SetRGBAMode(False))
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message.append(SetVersionBit())
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return message
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def RGBPixel(x, y, r, g, b, a=None): # pylint: disable=C0103
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"""Generates the packed data for a pixel"""
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if a is not None:
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return struct.pack("<2H4B", x, y, r, g, b, a)
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return struct.pack("<2H3B", x, y, r, g, b)
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def SetRGBAMode(mode):
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"""Generate the rgb/rgba bit"""
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return struct.pack("<?", mode)
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def SetVersionBit(protocol=1):
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"""Generate the Version bit"""
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return struct.pack("<B", protocol)
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class MaxSizeList(list):
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"""A list that raises an indexError when it reaches the designated max size"""
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def __init__(self, maxcount=100):
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"""Inits a list with a maxcount
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Arguments:
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maxcount: (int) 100
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"""
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self.maxsize = maxcount
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super(MaxSizeList, self).__init__()
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def append(self, item):
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"""Appends an item to the list"""
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if self.__len__() == self.maxsize:
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raise IndexError('max size reached')
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super(MaxSizeList, self).append(item)
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class Packet(list):
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"""A Pixelvloed packet.
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Append pixels to it. It will send automatically if it has MAX_PIXELS length.
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"""
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def __init__(self, client):
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"""Create a new pixelvloed packet.
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This packet can be reused for the whole program.
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Arguments:
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client: PixelVloedClient used to send the packet when it is full.
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"""
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self.client = client
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super(Packet, self).__init__()
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InitMessage(self)
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def append(self, item):
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"""Appends a pixel to this packet.
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Sends pixels and resets the packet if packet would exceed MAX_MESSAGE
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(MAX_PIXELS + MESSAGE_HEADER_SIZE).
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"""
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if self.__len__() >= MAX_MESSAGE:
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self._send()
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super(Packet, self).append(item)
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def show(self, item):
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"""Nicer name for append"""
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return self.append(item)
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def flush(self):
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"""Immediately send all pixels currently in this packet and empty it"""
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self._send()
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def _send(self):
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self.client.SendPacket(''.join(self))
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del self[MESSAGE_HEADER_SIZE:] # reset packet
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def __del__(self):
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"""Clean up by sending any remaining pixels"""
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self._send()
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def RunServer(options):
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"""Runs a pixelvloed server"""
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PixelVloedServer('%s:%d' %(options.ip, options.port),
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options=options).serve_forever()
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if __name__ == '__main__':
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import pygame
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from pygame import locals as pygamelocals
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from gevent.server import DatagramServer
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from gevent.queue import Queue
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class PixelVloedServer(DatagramServer):
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"""PixelVloed server class"""
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def __init__(self, *args, **kwargs):
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"""Set up some vars for this instance"""
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self.queue = Queue()
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pixelcanvas = Canvas(self.queue, kwargs['options'])
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__request_processing_greenlet = spawn(pixelcanvas.CanvasUpdate)
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del (kwargs['options'])
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DatagramServer.__init__(self, *args, **kwargs)
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def handle(self, data, _address):
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"""Is called by the DataGramServer whenever an udp package is received"""
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self.queue.put(data)
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import optparse
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parser = optparse.OptionParser()
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parser.add_option('-v', action="store_true", dest="debug", default=False)
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parser.add_option('-i', action="store", dest="ip", default=UDP_IP)
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parser.add_option('-p', action="store", dest="port", default=UDP_PORT,
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type="int")
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parser.add_option('-x', action="store", dest="width", type="int")
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parser.add_option('-y', action="store", dest="height", type="int")
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parser.add_option('-m', action="store", dest="maxpixels", default=MAX_PIXELS,
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type="int")
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parser.add_option('-f', action="store", dest="factor", default=1,
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type="int")
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options, remainder = parser.parse_args()
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try:
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RunServer(options)
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except KeyboardInterrupt:
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print('Closing server')
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