pixelvloed/vloed.py

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#!/usr/bin/python
"""This is a udp / binary version of PixelFlut
Inspired by the PixelFlut projector on eth0:winter 2016 and
code from https://github.com/defnull/pixelflut/
"""
__version__ = 0.3
__author__ = "Jan Klopper <jan@underdark.nl>"
if __name__ == '__main__':
# avoid nasty exception on python closing time
from gevent import spawn, monkey
monkey.patch_all()
import struct
import time
import socket
UDP_IP = "127.0.0.1"
UDP_PORT = 5005
DISCOVER_PORT = 5006
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PROTOCOL_VERSION = 1
MAX_PROTOCOL_VERSION = 1
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PROTOCOL_PREAMBLE = "pixelvloed"
MAX_PIXELS = 140
MESSAGE_HEADER_SIZE = 2
MAX_MESSAGE = MAX_PIXELS + MESSAGE_HEADER_SIZE
class Canvas(object):
"""PixelVloed display class"""
def __init__(self, queue, options):
"""Init the pixelVloed server"""
self.debug = options.debug if options.debug else False
self.pixeloffset = 2
self.fps = 30
self.screen = None
self.udp_ip = options.ip if options.ip else UDP_IP
self.udp_port = options.port if options.port else UDP_PORT
self.factor = options.factor if options.factor else 1
self.canvas()
self.set_title()
self.queue = queue
self.limit = options.maxpixels if options.maxpixels else MAX_PIXELS
self.pixels = None
self.broadcastsocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.broadcastsocket.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
self.broadcastsocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
@staticmethod
def set_title(text=None):
"""Sets the window title"""
title = 'PixelVloed %0.02f' % __version__
if text:
title += ' ' + text
pygame.display.set_caption(title)
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def canvas(self):
"""Init the pygame canvas"""
pygame.init()
screeninfo = pygame.display.Info()
self.width = options.width if options.width else screeninfo.current_w
self.height = options.height if options.height else screeninfo.current_h
pygame.mixer.quit()
self.screen = pygame.display.set_mode((self.width, self.height),
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pygamelocals.DOUBLEBUF | pygame.FULLSCREEN)
def clear(self, r=0, g=0, b=0): # pylint: disable=C0103
""" Fill the entire screen with a solid colour (default: black)"""
self.screen.fill((r, g, b))
def Pixel(self, x, y, r, g, b, a=255): # pylint: disable=C0103
"""Print a pixel to the screen"""
try:
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if a == 255:
color = (r*256*256) + (g*256) + b
if self.factor>1:
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for w in range(0, self.factor):
for h in range(0, self.factor):
self.pixels[(x*self.factor) + w][(y*self.factor) + h] = color
else:
self.pixels[x][y] = color
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else:
old = self.pixels[x][y]
oldr = old >> 16
oldg = (old & 0x00ff00) / 256
oldb = old & 0x0000ff
red = (r * a) + (oldr * (1.0 - a))
green = (g * a) + (oldg * (1.0 - a))
blue = (b * a) + (oldb * (1.0 - a))
self.pixels[x][y] = (red*256*256) + (green*256) + blue
except IndexError:
pass
def CanvasUpdate(self):
"""Updates the screen according to self.fps"""
lasttime = lastbroadcast = time.time()
changed = False
while True:
changed = self.Draw() or changed
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if time.time() - lastbroadcast > 2:
lastbroadcast = time.time()
self.SendDiscoveryPacket()
if time.time() - lasttime >= 1.0 / self.fps and changed:
self.pixels = None # release the lock on these pixels so we can flip
pygame.display.flip()
changed = False
lasttime = time.time()
else:
time.sleep(1.0 / self.fps)
def Draw(self):
"""Draws pixels specified in the received packages in the queue"""
if self.queue.empty():
# indicate that nothing was done, and we can skip flipping the screen
return False
#access the pixel array and lock it
self.pixels = pygame.surfarray.pixels2d(self.screen)
returntime = time.time() + (1.0 / self.fps)
# while we have stuff in the queue, and its not our next time to draw a
# frame, lets process packets from the queue
while time.time() < returntime and not self.queue.empty():
try:
data = self.queue.get()
preamble = struct.unpack_from("<?", data)[0]
protocol = struct.unpack_from("<B", data, 1)[0]
packetformat = ("<2H4B" if preamble else "<2H3B")
pixellength = (8 #xx,yy,r,g,b,a
if preamble else
7 #xx,yy,r,g,b
)
pixelcount = min(((len(data)-1) / pixellength),
self.limit)
if self.debug:
print('%d pixels received, protocol V %d' % (pixelcount, protocol))
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for i in range(0, pixelcount):
pixel = struct.unpack_from(
packetformat,
data,
self.pixeloffset + (i*pixellength))
if self.debug:
print(pixel)
self.Pixel(*pixel)
except Exception as error:
if self.debug:
# All exceptions will be printed, but won't result in a crash.
print(error)
# indicate that we have been drawing stuff
return True
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def SendDiscoveryPacket(self):
"""Lets send out our ip/port/resolution to any listening clients"""
try:
self.broadcastsocket.sendto(
'%s:%f %s:%d %d*%d' % (
PROTOCOL_PREAMBLE, PROTOCOL_VERSION,
self.udp_ip, self.udp_port,
self.width/self.factor, self.height/self.factor),
('<broadcast>', DISCOVER_PORT))
if self.debug:
print('sending discovery packet')
except Exception as error:
if self.debug:
print(error)
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def __del__(self):
"""Clean up any sockets we created"""
self.broadcastsocket.close()
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class PixelVloedClient(object):
"""Sets up a client
Arguments:
firstserver: (bool) True, select the first server immediately
debug: (bool) False
ip: (str) None
port: (int) None
width: (int) 640
height: (int) 480
Listens for servers if no ip is given,
It will bind to the first server it hears of when firstserver is set to True.
Otherwise if will show a list of servers if a choise if available.
"""
def __init__(self, firstserver=True, debug=False,
ip=None, port=None,
width=640, height=480,
autoconnect=True):
self.sleep = 0.01
self.debug = debug
if not ip:
servers = False
while servers == False:
servers = self.DiscoverServers(firstserver)
if firstserver or len(servers) == 1:
self.ipaddress = servers[0]['ip']
self.port = servers[0]['port']
self.width = servers[0]['width']
self.height = servers[0]['height']
else:
# lets list all found servers and allow the user to make a selection
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for i in range(0, len(servers)):
print('ID: %d' % i)
print('%(ip)s:%(port)d, %(width)d*%(height)dpx\n' % servers[i])
while not self.ipaddress:
try:
choice = int(raw_input("Which server? Type the ID"))
self.ipaddress = servers[choice]['ip']
self.port = servers[choice]['port']
self.width = servers[choice]['width']
self.height = servers[choice]['height']
except:
print("Invalid input received, try again.")
if self.debug:
print('displaying on %(ip)s:%(port)d, %(width)d*%(height)dpx' %
servers[0])
else:
self.ipaddress = ip
self.port = port if port else UDP_PORT
self.width = width
self.height = height
if self.debug:
print('displaying on %(ipaddress)s:%(port)d, %(width)d*%(height)dpx' %
self.__dict__)
self.sock = socket.socket(socket.AF_INET, # Internet
socket.SOCK_DGRAM) # UDP
def Sleep(self, duration=None):
"""Sleeps the designated amount of time"""
time.sleep(duration if duration else self.sleep)
def SendPacket(self, message, sleep=0.01):
"""Sends the message to the udp server
Arguments:
message: (str, 140)
sleep: (float) 0.01, duration of time the client should sleep
"""
self.sock.sendto(message, (self.ipaddress, self.port))
if sleep:
self.Sleep(duration=sleep)
def DiscoverServers(self, returnfirst=False, timeout=5):
"""Discover servers that send out the pixelvloed preample"""
discoverysock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
discoverysock.bind(('', DISCOVER_PORT))
starttime = time.time()
servers = []
foundhash = {}
while (time.time() - timeout) < starttime:
data, _addr = discoverysock.recvfrom(1024)
try:
if data.startswith(PROTOCOL_PREAMBLE):
dataset = data.split(' ')
if float(dataset[0].split(':')[1]) <= MAX_PROTOCOL_VERSION:
ipaddress = dataset[1].split(':')[0]
port = int(dataset[1].split(':')[1])
width = int(dataset[2].split('*')[0])
height = int(dataset[2].split('*')[1])
if data not in foundhash:
newserver = {'ip': ipaddress,
'port': port,
'width': width,
'height': height}
foundhash[data] = True
servers.append(newserver)
if self.debug:
print('New pixelvloed screen found: %r' % newserver)
if returnfirst:
return servers
elif self.debug:
print('''skipping pixelvloed screen that we already knew
about %r''' % newserver)
except:
pass
if servers:
return servers
return False
def NewMessage():
"""Creates a new message with the correct max size, rgb mode and version"""
message = MaxSizeList(MAX_MESSAGE)
InitMessage(message)
return message
def InitMessage(message):
message.append(SetRGBAMode(False))
message.append(SetVersionBit())
return message
def RGBPixel(x, y, r, g, b, a=None): # pylint: disable=C0103
"""Generates the packed data for a pixel"""
if a is not None:
return struct.pack("<2H4B", x, y, r, g, b, a)
return struct.pack("<2H3B", x, y, r, g, b)
def SetRGBAMode(mode):
"""Generate the rgb/rgba bit"""
return struct.pack("<?", mode)
def SetVersionBit(protocol=1):
"""Generate the Version bit"""
return struct.pack("<B", protocol)
class MaxSizeList(list):
"""A list that raises an indexError when it reaches the designated max size"""
def __init__(self, maxcount=100):
"""Inits a list with a maxcount
Arguments:
maxcount: (int) 100
"""
self.maxsize = maxcount
super(MaxSizeList, self).__init__()
def append(self, item):
"""Appends an item to the list"""
if self.__len__() == self.maxsize:
raise IndexError('max size reached')
super(MaxSizeList, self).append(item)
class Packet(list):
"""A Pixelvloed packet.
Append pixels to it. It will send automatically if it has MAX_PIXELS length.
"""
def __init__(self, client):
"""Create a new pixelvloed packet.
This packet can be reused for the whole program.
Arguments:
client: PixelVloedClient used to send the packet when it is full.
"""
self.client = client
super(Packet, self).__init__()
InitMessage(self)
def append(self, item):
"""Appends a pixel to this packet.
Sends pixels and resets the packet if packet would exceed MAX_MESSAGE
(MAX_PIXELS + MESSAGE_HEADER_SIZE).
"""
if self.__len__() >= MAX_MESSAGE:
self._send()
super(Packet, self).append(item)
def show(self, item):
"""Nicer name for append"""
return self.append(item)
def flush(self):
"""Immediately send all pixels currently in this packet and empty it"""
self._send()
def _send(self):
self.client.SendPacket(''.join(self))
del self[MESSAGE_HEADER_SIZE:] # reset packet
def __del__(self):
"""Clean up by sending any remaining pixels"""
self._send()
def RunServer(options):
"""Runs a pixelvloed server"""
PixelVloedServer('%s:%d' %(options.ip, options.port),
options=options).serve_forever()
if __name__ == '__main__':
import pygame
from pygame import locals as pygamelocals
from gevent.server import DatagramServer
from gevent.queue import Queue
class PixelVloedServer(DatagramServer):
"""PixelVloed server class"""
def __init__(self, *args, **kwargs):
"""Set up some vars for this instance"""
self.queue = Queue()
pixelcanvas = Canvas(self.queue, kwargs['options'])
__request_processing_greenlet = spawn(pixelcanvas.CanvasUpdate)
del (kwargs['options'])
DatagramServer.__init__(self, *args, **kwargs)
def handle(self, data, _address):
"""Is called by the DataGramServer whenever an udp package is received"""
self.queue.put(data)
import optparse
parser = optparse.OptionParser()
parser.add_option('-v', action="store_true", dest="debug", default=False)
parser.add_option('-i', action="store", dest="ip", default=UDP_IP)
parser.add_option('-p', action="store", dest="port", default=UDP_PORT,
type="int")
parser.add_option('-x', action="store", dest="width", type="int")
parser.add_option('-y', action="store", dest="height", type="int")
parser.add_option('-m', action="store", dest="maxpixels", default=MAX_PIXELS,
type="int")
parser.add_option('-f', action="store", dest="factor", default=1,
type="int")
options, remainder = parser.parse_args()
try:
RunServer(options)
except KeyboardInterrupt:
print('Closing server')