forgot to look for the changed var
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vloed.py
2
vloed.py
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@ -68,7 +68,7 @@ class Canvas(object):
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changed = False
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changed = False
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while True:
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while True:
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changed = self.Draw() or changed
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changed = self.Draw() or changed
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if time.time() - lasttime >= 1 / self.fps:
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if time.time() - lasttime >= 1 / self.fps and changed:
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del(self.pixels) # release the lock on these pixels so we can flip
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del(self.pixels) # release the lock on these pixels so we can flip
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pygame.display.flip()
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pygame.display.flip()
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changed = False
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changed = False
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