Fixed a few typo's in the doc-strings and comments.
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2 changed files with 11 additions and 11 deletions
16
client.py
16
client.py
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@ -1,7 +1,7 @@
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#!/usr/bin/python
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"""This is an udp / binary client
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Inspired by the PixelFlut beamer on eth0:winter 2016 and
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Inspired by the PixelFlut projector on eth0:winter 2016 and
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code from https://github.com/defnull/pixelflut/
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"""
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@ -33,20 +33,20 @@ def RunClient():
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False, # show debugging output
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None, # ip of the server, None for autodetect
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None, # port of the server None for autodetect
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None, # Screen pixels wide, or Autodetect
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None # Screen pixels height, or Autodetect
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None, # Screen pixels wide, None for autodetect
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None # Screen pixels height, None for autodetect
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)
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message = NewMessage() #create a new message that buffers the output etc
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# loop the effect untill we cancel by pressing ctrl+c / exit the program
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# loop the effect until we cancel by pressing ctrl+c / exit the program
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while True:
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# create a new message and send if everytime the buffer is full
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# create a new message and send it every time the buffer is full
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# the width/height are read from the client's config
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for packet in RandomFill(message, client.width, client.height):
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# send the message we just filled with random pixelfs
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# send the message we just filled with random pixels
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client.SendPacket(packet)
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if __name__ == '__main__':
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# if this script is called from the commandline, and thus not imported
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# Start a client and start sending messages
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# if this script is called from the command line, and thus not imported
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# start a client and start sending messages
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RunClient()
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6
vloed.py
6
vloed.py
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@ -1,7 +1,7 @@
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#!/usr/bin/python
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"""This is a udp / binary version of PixelFlut
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Inspired by the PixelFlut beamer on eth0:winter 2016 and
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Inspired by the PixelFlut projector on eth0:winter 2016 and
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code from https://github.com/defnull/pixelflut/
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"""
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@ -97,7 +97,7 @@ class Canvas(object):
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def Draw(self):
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"""Draws pixels specified in the received packages in the queue"""
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if self.queue.empty():
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# indicat that nothing was done, and w can skip flipping the screen
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# indicate that nothing was done, and we can skip flipping the screen
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return False
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#access the pixel array and lock it
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self.pixels = pygame.surfarray.pixels2d(self.screen)
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@ -220,7 +220,7 @@ class PixelVloedClient(object):
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@staticmethod
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def DiscoverServers(returnfirst=False, timeout=5):
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"""Discover servers that send out the pixelfvloed preample"""
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"""Discover servers that send out the pixelvloed preample"""
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discoverysock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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discoverysock.bind(('', DISCOVER_PORT))
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starttime = time.time()
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