Fixed a few typo's in the doc-strings and comments.

This commit is contained in:
CodePanter 2016-04-28 16:46:03 +02:00
parent f5ed892bc1
commit 8d9d03b69a
2 changed files with 11 additions and 11 deletions

View file

@ -1,7 +1,7 @@
#!/usr/bin/python
"""This is an udp / binary client
Inspired by the PixelFlut beamer on eth0:winter 2016 and
Inspired by the PixelFlut projector on eth0:winter 2016 and
code from https://github.com/defnull/pixelflut/
"""
@ -33,20 +33,20 @@ def RunClient():
False, # show debugging output
None, # ip of the server, None for autodetect
None, # port of the server None for autodetect
None, # Screen pixels wide, or Autodetect
None # Screen pixels height, or Autodetect
None, # Screen pixels wide, None for autodetect
None # Screen pixels height, None for autodetect
)
message = NewMessage() #create a new message that buffers the output etc
# loop the effect untill we cancel by pressing ctrl+c / exit the program
# loop the effect until we cancel by pressing ctrl+c / exit the program
while True:
# create a new message and send if everytime the buffer is full
# create a new message and send it every time the buffer is full
# the width/height are read from the client's config
for packet in RandomFill(message, client.width, client.height):
# send the message we just filled with random pixelfs
# send the message we just filled with random pixels
client.SendPacket(packet)
if __name__ == '__main__':
# if this script is called from the commandline, and thus not imported
# Start a client and start sending messages
# if this script is called from the command line, and thus not imported
# start a client and start sending messages
RunClient()

View file

@ -1,7 +1,7 @@
#!/usr/bin/python
"""This is a udp / binary version of PixelFlut
Inspired by the PixelFlut beamer on eth0:winter 2016 and
Inspired by the PixelFlut projector on eth0:winter 2016 and
code from https://github.com/defnull/pixelflut/
"""
@ -97,7 +97,7 @@ class Canvas(object):
def Draw(self):
"""Draws pixels specified in the received packages in the queue"""
if self.queue.empty():
# indicat that nothing was done, and w can skip flipping the screen
# indicate that nothing was done, and we can skip flipping the screen
return False
#access the pixel array and lock it
self.pixels = pygame.surfarray.pixels2d(self.screen)
@ -220,7 +220,7 @@ class PixelVloedClient(object):
@staticmethod
def DiscoverServers(returnfirst=False, timeout=5):
"""Discover servers that send out the pixelfvloed preample"""
"""Discover servers that send out the pixelvloed preample"""
discoverysock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
discoverysock.bind(('', DISCOVER_PORT))
starttime = time.time()