Jan Klopper
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b9ba710848
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Add pylintrc file
Move client functions to vloed module,
simplify client file for newbee's,
Make sure the server module only starts operating when actually initialised
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2016-04-28 15:34:57 +02:00 |
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Jan Klopper
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562ae26d7f
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Merge branch 'master' of github.com:JanKlopper/pixelvloed
Conflicts:
vloed.py
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2016-04-25 12:34:38 +02:00 |
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Jan Klopper
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9209bd989e
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add autodiscovery of server to client
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2016-04-25 12:18:39 +02:00 |
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JanKlopper
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0fcbcff7f8
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Merge pull request #5 from CodePanter/master
Fixed the problem with pixels missing in the message and prevented ge…
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2016-04-07 22:11:38 +02:00 |
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CodePanter
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d781d85745
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Fixed the problem with pixels missing in the message and prevented general exceptions from crashing the server.
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2016-04-07 20:56:28 +02:00 |
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Jan Klopper
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060693625f
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add packet size limit to server,s et at 140 pixels atm
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2016-04-06 10:11:05 +02:00 |
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Jan Klopper
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e573ab4d94
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Add buffer to ouput
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2016-04-05 21:54:22 +02:00 |
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Jan Klopper
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2ad6f4f110
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Merge branch 'master' of github.com:JanKlopper/pixelvloed
Conflicts:
vloed.py
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2016-04-01 09:05:24 +02:00 |
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Jan Klopper
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37cd5ba80e
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forgot to look for the changed var
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2016-04-01 09:04:01 +02:00 |
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JanKlopper
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0f132cb6ce
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Merge pull request #4 from CodePanter/master
Fixed several bugs and did some general optimisation.
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2016-03-31 20:26:22 +02:00 |
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CodePanter
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0df6d9a5cd
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Fixed several bugs and did some general optimisation.
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2016-03-31 20:23:03 +02:00 |
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Jan Klopper
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e060ccdf6b
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add 1 fps wait if there's nothing to do, also add some comments and work with the screen as a array instead of trough set_at
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2016-03-31 17:04:22 +02:00 |
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Jan Klopper
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c9c45df928
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rework loops to return at least once per fps
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2016-03-31 16:31:51 +02:00 |
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Jan Klopper
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da2f29c38a
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typo
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2016-03-31 14:18:39 +02:00 |
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Jan Klopper
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83d1c4b46c
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Make some loops only run when needed, defer pygame updates if nothing changed since last update
Draw all packets in queue at once if we get the chance.
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2016-03-31 14:00:47 +02:00 |
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JanKlopper
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31b02f426b
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Merge pull request #3 from CodePanter/master
Optimized pygame, and moved 'packetformat' out of the for loop.
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2016-03-27 14:29:26 +02:00 |
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CodePanter
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4544b3d302
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Optimized pygame, and moved 'packetformat' out of the for loop.
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2016-03-26 23:26:19 +01:00 |
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JanKlopper
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aca73688c0
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Merge pull request #2 from CodePanter/master
Improved performance by replacing the 'threading', 'socket' and 'Queu…
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2016-03-15 19:30:26 +01:00 |
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CodePanter
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df73d17c44
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Improved performance by replacing the 'threading', 'socket' and 'Queue' modules with gevent's more efficient modules.
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2016-03-11 20:15:24 +01:00 |
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JanKlopper
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67a9085262
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Merge pull request #1 from CodePanter/master
Implemented threads and a forced framerate.
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2016-03-03 21:59:18 +01:00 |
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CodePanter
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c5272c6439
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Implemented threads and a forced framerate.
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2016-03-03 21:55:17 +01:00 |
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Jan Klopper
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b5d7f5c066
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First version of PixelVloed, a UDP/Binary PixelFlut server/client
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2016-03-02 12:21:03 +01:00 |
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JanKlopper
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c63f337d56
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Initial commit
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2016-03-02 12:19:40 +01:00 |
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