Jan Klopper
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da2f29c38a
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typo
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2016-03-31 14:18:39 +02:00 |
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Jan Klopper
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83d1c4b46c
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Make some loops only run when needed, defer pygame updates if nothing changed since last update
Draw all packets in queue at once if we get the chance.
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2016-03-31 14:00:47 +02:00 |
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JanKlopper
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31b02f426b
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Merge pull request #3 from CodePanter/master
Optimized pygame, and moved 'packetformat' out of the for loop.
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2016-03-27 14:29:26 +02:00 |
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CodePanter
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4544b3d302
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Optimized pygame, and moved 'packetformat' out of the for loop.
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2016-03-26 23:26:19 +01:00 |
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JanKlopper
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aca73688c0
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Merge pull request #2 from CodePanter/master
Improved performance by replacing the 'threading', 'socket' and 'Queu…
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2016-03-15 19:30:26 +01:00 |
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CodePanter
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df73d17c44
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Improved performance by replacing the 'threading', 'socket' and 'Queue' modules with gevent's more efficient modules.
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2016-03-11 20:15:24 +01:00 |
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JanKlopper
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67a9085262
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Merge pull request #1 from CodePanter/master
Implemented threads and a forced framerate.
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2016-03-03 21:59:18 +01:00 |
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CodePanter
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c5272c6439
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Implemented threads and a forced framerate.
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2016-03-03 21:55:17 +01:00 |
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Jan Klopper
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b5d7f5c066
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First version of PixelVloed, a UDP/Binary PixelFlut server/client
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2016-03-02 12:21:03 +01:00 |
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JanKlopper
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c63f337d56
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Initial commit
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2016-03-02 12:19:40 +01:00 |
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